Cell Shading
I had this friend in elementary school who had four prominent interests that stick out in my mind. The first was for Marvel comics, which was one I naturally shared. Another was judo, and he did his best to try to get me into it too. It was enough to get me to stop karate and try his dojo, but that was really more of a social decision, for the aspects this martial art emphasised didn't excite me that much. Grabbing specific parts of a gi felt less natural than the jabs and chops of karate.
The other two interests were for computers and "Dragon Ball", and he taught me much about both. There was some overlap in this knowledge, which notably manifested in the downloading of emulators to my computer for the primary purpose of playing old Super Nintendo "Dragon Ball Z" fighting games.
In recent years, I've made separate reconnections with the friend and the cartoon, and the latter prompted me
to look at more recent entries of the franchise on modern consoles. Aesthetically, they're unimpeachable, but the nominally fitting focus on the Z axis made the mechanics of the film feel somewhat unfocused to me in comparison to the classical style of its predecessors, which were closer in feel to "Street Fighter".
But the newly announced "FighterZ" appears to return to that venerable formula for the first time in years, and even the art evokes those games my friend illicitly downloaded to my computer around the millennium's turn. There are many video games that appeal to me on various levels, and I actually play few of them, but I've made a note of this one. I barely touched the last "Dragon Ball" game I bought, which means that a purchase of this new one can at worst only be a lesser waste.
Bonus Question!
Right time for fighting in the street, boy?
Summer.